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			<title>CG Cast - All Discussions</title>
			<lastBuildDate>Fri, 18 May 2012 11:53:20 -0600</lastBuildDate>
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		<title>Episode 34 - Ive got a question.</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=36</link>
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		<pubDate>Sun, 04 Feb 2007 10:22:41 -0700</pubDate>
		<author>RiKToR</author>
		<description>
			<![CDATA[I am very disapointed with episode 34, Archer, it basically shows that you and a your group have very single sided view of the CG industry as a whole.  Your assesment of the CG Retrospective showed that unless you personally use the software or the news impacted YOU, you cared, but if it didnt have anything to do with you (anything mac for example) you &quot;weren't impressed&quot;.  It just shows your ignorance of the overall industry.  How are you ignorant?  I'll give you some examples, Shake 4.1, couldnt care didnt know what shake was???  Do you not pay attention to what people are working on?  Shake is one of the best compositing apps that in recent years has take a large dominance in the market.  After Effects which you prefer is a good program too, but to not care about an app because your bias to another?  Intel Mac, have you done any research on that, that was a revolution for the mac world (and I am a PC user) but because you dislike macs it gets a passed by.  Have you seen the new release of Vista?  Its not exactly geared toward CG artist anymore, with big RAM usages, horrible OpenGL.... dont get me wrong Vista is cool for what it is, but not for CG artist.  Eventually the section industry that uses windows will be switching to linux or mac unless big changes happen with Vista service packs, because 64bit computing is the way of the future, and if you dont have a 64 bit Operating System you cant take advantage of it, therefore the industry will make a switch, probably to linux but with the huge performance increase in OSX from having intel chips, I wouldnt be suprised if macs became the standard.  It may not concern you being a 3ds max user, but Autodesk has been porting alot of the programs to linux, I shutter to think of max being on Vista as it is now.  <br /><br />My point is to get you to open your mind.  Archer, you had a great idea on CGcast and some of your earlier shows showed it, The last 15 or so with some notable exceptions, have been you and your friends giving biased uninformed assesments of the industry, and it goes much beyond just expressing your opinions.  With an open mind it will help you as an artist, close it off and your ability to adapt to a changing environment is severely diminished and hinders your use in the industry.  Check out www.fxguide.com for example of good podcasts (though about post production and finishing).  Archer there really isnt anyone else doing a CGcast about the 3d/2d digital art world, and as I have said before you have the potential to make this show great, I hope you take my thoughts into consideration.]]>
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		<title>Episode 28 - Taking photos for textures</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=35</link>
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		<pubDate>Sun, 08 Oct 2006 13:48:44 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[This my awkward attempt at giving you guys a idea on taking photos for textures. I hope to inspire people to go out and take some photos for textures and to share them with the rest of us.<br /><br />Note this video was made earlier then the recent ones but due to technical problems it's just being posted now. <br /><br />http://www.cgcast.com/episodes/cgcastep028.wmv<br /><br />http://www.cgcast.com/episodes/cgcastep028.mp4<br /><br /><br />Enjoy!]]>
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		<title>Style tests</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=34</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=34</guid>
		<pubDate>Sat, 30 Sep 2006 10:03:27 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[Here's a test I did for the movies render style]]>
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		<title>Bus Stop WIP</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=33</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=33</guid>
		<pubDate>Wed, 27 Sep 2006 04:47:10 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[I accidentaly told Alex to post the bus stop in the wrong place. Sorry Alex<br /><br />Here's what he's done so far. :)]]>
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		<title>Episode 26 - 1 Year already</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=32</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=32</guid>
		<pubDate>Tue, 26 Sep 2006 06:33:57 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[It's been one year already, time sure does fly! I was originally planning to do a skype conference but since I'm not home and don't have the set up to do it, I made this video instead. Enjoy.]]>
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		<title>Video to look like Film</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=31</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=31</guid>
		<pubDate>Fri, 22 Sep 2006 13:20:12 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[Interlaced scan mode: either shoot progressive or deinterlace/fieldmerge in post. Gets you a lot closer to a "filmlook"<br /><br />Little dynamic range: not much you can do about it other than getting a better camera and careful lighting/exposing on set.<br /><br />Clipping of highlights: the clipping into white looks much harsher with cheap video cameras (even with many expensive ones) than with film. Try adding a subtle glow to just your highlights.<br /><br />Depth of field. Most video cameras have small sensors which results in a huge DOF which makes everything look a bit flat and less 3 dimensional. Once again this is more true when comparing to 35mm than lets say 8 or even 16mm film. Either shot with cameras featuring a 35mm sized sensor or use an adaptor.This has a huge impact on what you call "filmlook"<br /><br />Grain/dirt/scratches. Try adding in post but I'd be very careful most of the times those plugins seem to generate a rather generic dirt look. you might scan in some old photos / films and do a bit of manual work extracting the dirt but I've seen much more convincing examples done that way.<br /><br />Pin registration: Only a very subtle effect but film slightly moves within the camera, thats why most of the time when comping elements into film, I feel like I need to track even when camera was locked off.<br />You could track some locked off filmfootage and apply to your video or use some noise functions.<br /><br />Generally gamma/contrast: try to increase contrast in the dark part (while increasing gain there too). Depending on which video you shot with you might also go for less color saturation.<br /><br /><br /><br />As far as video, ideally you would <br /><br />~ use good filmic lighting, <br />~ control the dynamic range of the scene to avoid too much under/over exposure on the video, <br />~ shoot progressive or post process interlaced footage to progressive<br /><br />For 3d it's looking for the same kind of results through a different workflow, but lighting is still going to be a big one.<br /><br />For either you can do some post work too, look at some light tweaking of the curves to a more film like "S" shaped response, think about the colour look, and maybe add camera filters in post (grads and diffusion most likely).<br /><br />In general video mostly looks like bad video because it was shot like bad video.<br />If you spend time setting up the scene and generally following film production values it will look a lot better.<br />Now just do the same with the 3d<br /><br />Hype's Special trick<br /><br />import your footage twice. it'll come in as either upper field first or lower field first (under Interpret Footage - Main). Change one of the imported files, so you have one of upper and one of lower. drop them both into a comp, doesn't matter which is on top, but make the top one 50% opacity.<br /><br />zoom in and look at the difference as you toggle the visibility of the top layer - the difference is undeniable. look at people's hair, look at jaggy edges. <br /><br />if you have really fast action or fast camera moves, this won't work too well, because it introduces a doubling effect on the motion blur of things moving fast through the frame. but for most general shots, this literally doubles your resolution.<br /><br />and the same effect CANNOT be achieved by simply removing interlacing. Removing interlacing simply doubles the alternating lines of the video, which is exactly the opposite of what this effect is meant to counteract.<br /><br />I've used this on everything i've ever shot with my 1ccd camera, and the first time we watched footage on one of those 4 foot wide tv's, all my filmmaker friends were asking me why my footage looked better than their 3ccd "filmlook"ed footage. I didn't tell them. Let them figure it out on their own.<br /><br />I also always color correct to look more like film, and add 2 layers of grain - one big chunky monochrome-in-multiply-mode layer, and one very fine color grain layer. I vary their opacities.]]>
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		<title>Videologic ZXR ( Speakers ) 5.1</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=30</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=30</guid>
		<pubDate>Wed, 20 Sep 2006 13:30:37 -0600</pubDate>
		<author>AlexC</author>
		<description>
			<![CDATA[Hey,<br /><br />I'm modeling my Videologic ZXR 5.1 speakers that I have ( There so good!! ) Most of the modeling is done now, just few more tweaks and then texture time!<br /><br /><img src='http://www.3dteapot.co.uk/wip/videologic-zxr/WIP6-subwoofer.jpg' /><br /><br /><img src='http://www.3dteapot.co.uk/wip/videologic-zxr/WIP5.jpg' /><br /><br /><img src='http://www.3dteapot.co.uk/wip/videologic-zxr/WIP3.jpg' />]]>
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		<title>1 Year of CG Cast</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=29</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=29</guid>
		<pubDate>Tue, 19 Sep 2006 14:18:26 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[So the first episode of CG Cast was recorded the 3rd of September 2005, a lot of things happened during that time, good and bad. I met a lot of cool people and made new friends and for that I don't regret it even though I've spent many ungodly hours sending emails, talking on skype, uploading, editing and etc for the show.<br /><br />I even didn't go on a date just to record an Interview. So here's hoping that next year will be much better!<br /><br />Happy Birthday CG Cast!]]>
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		<title>Plans for future shows</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=28</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=28</guid>
		<pubDate>Mon, 18 Sep 2006 14:48:28 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[Here's a peak at what's coming up for future episodes.<br /><br /><br />Interview with Elsie - Recorded, to be edited<br /><br />Video on taking photos for textures - Filmed, in editing<br /><br />Video Overview of what you get with CG Society membership - Filmed, to be edited<br /><br />Video Review of; D'artist digital painting, D'artist Concept art and Painter - To be filmed<br /><br />Video Overview of Poser :P - To be Filmed<br /><br /><br />Plus more :)]]>
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		<title>WIP - pirate monkey ninjas</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=13</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=13</guid>
		<pubDate>Wed, 19 Jul 2006 15:43:18 -0600</pubDate>
		<author>bonzepeet</author>
		<description>
			<![CDATA[hallo!<br /><br />just thought i'd throw this on here too : D<br /><br />hopefully the forum will take off more soon so i might not be updating this here all that frequently, but if anyones interested they can follow the posts on my usual forum here..<br /><br /><a href='http://www.maxforums.org/Thread.aspx?tid=392072'>http://www.maxforums.org/Thread.aspx?tid=392072</a><br /><br />and over at good ole cgtalk too...<br /><br /><a href='http://forums.cgsociety.org/showthread.php?t=381917'>http://forums.cgsociety.org/showthread.php?t=381917</a><br /><br />sooo.. here's my concept for the lil beggars..<br /><br />here's a quick concept i did of the monkeys<br /><br /><img src='http://img504.imageshack.us/img504/9661/pmnsmallbf9.jpg' /><br /><br />and here's some progress on monkey number one...<br /><br />[img=http://img291.imageshack.us/img291/9483/pmnwip1df0.jpg]<br /><br />just playing around really, but see what you think : )]]>
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		<title>Invisible Skating</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=27</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=27</guid>
		<pubDate>Mon, 18 Sep 2006 08:45:49 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[I found this really cool video on Youtube.<br /><br /><a href='http://www.youtube.com/watch?v=2DIEM144OB0'>http://www.youtube.com/watch?v=2DIEM144OB0</a><br /><br />Anyone want to discuss how they made it? I'm sure they painted the skateboard green, but thats just half the solution... the hard part would be matching it up..]]>
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		<title>Episode 25 - 3D palace Cris interview</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=26</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=26</guid>
		<pubDate>Sun, 17 Sep 2006 16:18:40 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[The show is out, let us know what you think about it.<br /><br />There were some hiccups where skype would drop out for 3 seconds every now and then, so thats why some parts may seem weird :p]]>
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		<title>Do it Yourself</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=25</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=25</guid>
		<pubDate>Sun, 17 Sep 2006 09:02:39 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[I thought I'd share a small live action movie that my group made during the summer for a 2 day film contest.<br /><br /><a href='http://www.youtube.com/watch?v=6kNRrX4T0yM'>http://www.youtube.com/watch?v=6kNRrX4T0yM</a><br /><br />Enjoy :)]]>
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		<title>Youtube CG Artist group</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=24</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=24</guid>
		<pubDate>Sat, 16 Sep 2006 15:58:29 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[I've Started a Youtube CG Artist group so we can share our videos with each other, check it out here;<br /><br /><a href='http://www.youtube.com/group/cgartist'>http://www.youtube.com/group/cgartist</a><br /><br />Can't wait to see your vids and enjoy :)]]>
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		<title>Summer</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=2</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=2</guid>
		<pubDate>Fri, 07 Jul 2006 17:27:17 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[So summer is here! what are your plans?<br /><br />I've got a few plans for CG Cast and some other projects which shall be revealed later :)]]>
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		<title>20th Birthday</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=12</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=12</guid>
		<pubDate>Wed, 12 Jul 2006 13:17:32 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[So I'm 20 years old, go me I guess.]]>
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		<title>Paint out + A little CC ;)</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=23</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=23</guid>
		<pubDate>Sat, 16 Sep 2006 15:48:34 -0600</pubDate>
		<author>franklyn</author>
		<description>
			<![CDATA[Hey guys heres a lil clip i've been working on its my first attempt at painting out things from a scene and im actually really amazed that it worked so well.<br /><br /><br /><a href='http://www.richardadenot.com/stuff/PaintOut_Final_CC.mov'>http://www.richardadenot.com/stuff/PaintOut_Final_CC.mov</a><br />(kudos to richy for the hosting. thanks a lot mate)]]>
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		<title>Next Episodes</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=22</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=22</guid>
		<pubDate>Fri, 15 Sep 2006 18:11:30 -0600</pubDate>
		<author>Archer</author>
		<description>
			<![CDATA[New episodes will go up once I get home in about a week or so, I took an unexpected trip to Ascona and some how ended up staying here a month.<br /><br />Coming up are,<br /><br />-Cris from 3d palace interview<br />-Ailsa Interview<br />-Various videos casts :)]]>
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		<title>The girl</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=20</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=20</guid>
		<pubDate>Sat, 05 Aug 2006 15:09:17 -0600</pubDate>
		<author>maria</author>
		<description>
			<![CDATA[An early, crude concept of her face, plus, her whole body.]]>
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		<title>Departure</title>
		<link>http://www.cgcast.com/cgforum/comments.php?DiscussionID=21</link>
		<guid isPermaLink="false">http://www.cgcast.com/cgforum/comments.php?DiscussionID=21</guid>
		<pubDate>Wed, 16 Aug 2006 08:47:22 -0600</pubDate>
		<author>Iestyn</author>
		<description>
			<![CDATA[Hey everyone - unfortunatley, due to very high work demand at the moment, im gonna have to pull out of the project. It's a shame because i would love to have the experience of working as a team with everybody, and it would have been awsome to see this finished. But if you still need help later on in the year, then hopefully i could help out then.<br />Sorry<br />-Iestyn]]>
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